Venkatesh, V., Morris, M.G., Sykes, T.A., and Ackerman, P.L. �??Individual Reactions to New Technologies in the Workplace: The Role of Gender as a Psychological Construct,�?�?�Journal of Applied Social Psychology?�(34:3), 2004, 445-467. https://doi.org/10.1111/j.1559-1816.2004.tb02556.x
Recent research investigating gender differences has demonstrated that women and men make technology adoption decisions very differently. Specifically, using the theory of planned behavior, it has been shown that women make �??balanced�?� decisions in that they are influenced by attitude, subjective norm, and perceived behavioral control; in contrast, men are influenced only by attitude. That research treated gender as a biological, dichotomous construct that is typical of much research in this area. This paper extends the line of inquiry by treating gender as a psychological construct by employing Bem�??s Sex Role Inventory (BSRI). Individual reactions to the new technology and technology usage behavior were studied over a twelve-month period among 552 employees being introduced to a new computer-based system in the workplace. When considering gender as a psychological construct, important distinctions were revealed. Specifically, masculine sex-type individuals exhibited the same pattern as men in the previous research; feminine sex-typed individuals were different from women in that, they were influenced only by subjective norm and perceived behavioral control. The �??balanced�?� decision-making process was observed only in the case of individuals categorized as androgynous. The high percentage of women who tested to be androgynous explains the divergence in results from the previous work, and provides evidence of changing sex roles for women in today�??s organizations and society.
Davis, F.D. and Venkatesh, V. �??Toward Preprototype User Acceptance Testing of New Information Systems: Implications for Software Project Management,�?�?�IEEE Transactions on Engineering Management?�(51:1), 2004, 31-46. https://doi.org/10.1109/tem.2003.822468
Errors in requirements specifications have been identified as a major contributor to costly software project failures. It would be highly beneficial if information systems developers could verify requirements by predicting workplace acceptance of a new system based on user evaluations of its specifications measured during the earliest stages of the development project, ideally before building a working prototype. However, conventional wisdom among system developers asserts that prospective users must have direct hands-on experience with at least a working prototype of a new system before they can provide assessments that accurately reflect future usage behavior after workplace implementation. The present research demonstrates that this assumption is only partially true. Specifically, it is true that stable and predictive assessments of a system�??s perceived ease of use should be based on direct behavioral experience using the system. However, stable and behaviorally predictive measures of perceived usefulness can be captured from target users who have received information about a system�??s functionality, but have not had direct hands-on usage experience. This distinction is key because, compared to ease of use, usefulness is generally much more strongly linked to future usage intentions and behaviors in the workplace. Two longitudinal field experiments show that pre-prototype usefulness measures can closely approximate hands-on based usefulness measures, and are significantly predictive of usage intentions and behavior up to six months after workplace implementation. The present findings open the door toward research on how user acceptance testing may be done much earlier in the system development process than has traditionally been the case. Such pre-prototype user acceptance tests have greater informational value than their post-prototype counterparts because they are captured when only a relatively small proportion of project costs have been incurred and there is greater flexibility to modify a new system�??s design attributes. Implications are discussed for future research to confirm the robustness of the present findings and to better understand the practical potential and limitations of pre-prototype user acceptance testing.
Venkatesh, V., Ramesh, V., and Massey, A. �??Understanding Usability in Mobile Commerce,�?�?�Communications of the ACM?�(46:12), 2003, 53-56. https://doi.org/10.1145/953460.953488
This article discusses various issues related to the significance of usability and the user interface in mobile commerce (m-commerce). The article makes specific reference to a study conducted in this regard. The user interface represents an environment wherein online users conduct communication, information search, and transactions. It is highlighted that satisfying the sensory and functional needs of users via interfaces is a vital prerequisite for the success of electronic commerce and m-commerce sites. It is stated that as m-commerce includes a set of applications and services people can access from their Web-enabled mobile devices, an in-depth understanding of important aspects of usability is required in this regard.
Venkatesh, V., Morris, M.G., Davis, G.B, and Davis, F.D. "User Acceptance of Information Technology: Toward a Unified View,"?�MIS Quarterly?�(27:3), 2003, 425-478.?�https://doi.org/10.1111/j.1559-1816.2004.tb02556.x [2nd?�most cited of all papers ever published in?�MIS Quarterly]
Information technology (IT) acceptance research has yielded many competing models, each with different sets of acceptance determinants. In this paper, we (1) review user acceptance literature and discuss eight prominent models, (2) empirically compare the eight models and their extensions, (3) formulate a unified theory that integrates elements across the eight models, and (4) empirically validate the unified model. The eight models reviewed are the theory of reasoned action, the technology acceptance model, a motivational model, the theory of planned behavior, a model combining the technology acceptance model and the theory of planned behavior, a model of PC utilization, innovation diffusion theory, and social cognitive theory. Using data from four organizations over a six-month period with three points of measurement, the eight models explained between 17 percent and 53 percent of the variance in user intentions to use information technology. Next, a unified theory, called the Unified Theory of Acceptance and Use of Technology (UTAUT), was formulated, with four core determinants of intention and usage, and up to four moderators of key relationships. UTAUT was then tested using the original data and found to outperform the eight individual models (69 percent adjusted R2). UTAUT was then confirmed with data from two new organizations with similar results (70 percent adjusted R2). UTAUT thus provides a useful tool for managers needing to assess the likelihood of success for new technology introductions and helps them understand the drivers of acceptance in order to proactively design interventions (including training, marketing, etc.) targeted at populations of users that may be less inclined to adopt and use new systems. The paper also makes several recommendations for future research including developing a deeper understanding of the dynamic influences studied here, refining measurement of the core constructs used in UTAUT, and understanding the organizational outcomes associated with new technology use.
Brown, S.A. and Venkatesh, V. �??Bringing Non-Adopters Along: The Challenge Facing the PC Industry,�?�?�Communications of the ACM?�(46:3), 2003, 76-80. https://doi.org/10.1145/641205.641208
Paste abstract here
Venkatesh, V. and Johnson, P. �??Telecommuting Technology Implementations: A Within- and Between-Subjects Longitudinal Field Study,�?�?�Personnel Psychology?�(55:3), 2002, 661-687. https://doi.org/10.1111/j.1744-6570.2002.tb00125.x [Nominated for the?�William A. Owens Scholarly Achievement Award?�for the best publication in a refereed article in the field of industrial and organizational psychology]
This research examines the impact of technology design on the acceptance and long-term use of telecommuting systems. Specifically, we compare employee acceptance and sustained use of a traditional system designed based on the common "desktop metaphor," with a virtual-reality system designed to enhance social richness and telepresence. This 1-year study incorporated a within- and between-subjects examination of 527 employees across 3 locations of a large organization. Results showed much higher telecommuter acceptance and use of the virtual-reality system. Strong support emerged for the hypotheses that higher social richness and higher telepresence leads to higher telecommuter motivation and higher sustained use of the system.
Speier, C. and Venkatesh, V. �??The Hidden Minefields in the Adoption of Sales Force Automation Technologies,�?�?�Journal of Marketing?�(66:3), 2002, 98-111. https://doi.org/10.1509/jmkg.66.3.98.18510
Sales force automation technologies are increasingly used to support customer relationship management strategies; however, commentary in the practitioner press suggests high failure rates. The authors use identity theory as a lens to better understand salesperson perceptions associated with technology rejection. They collected survey data from 454 salespeople across two firms that had implemented sales force automation tools. The results indicate that immediately after training, salespeople had positive perceptions of the technology. However, six months after implementation, the technology had been widely rejected, and salesperson absenteeism and voluntary turnover had significantly increased. There were also significant decreases in perceptions of organizational commitment, job satisfaction, person�??organization fit, and person�??job fit across both firms. Finally, salespeople with stronger professional commitment indicated more negative job-related perceptions as experience with the technology increased.
Agarwal, R. and Venkatesh, V. �??Assessing a Firm�??s Web Presence: A Heuristic Evaluation Procedure for the Measurement of Usability,�?�?�Information Systems Research?�(13:2), 2002, 168-186. https://doi.org/10.1287/isre.13.2.168.84
Web site usability is a critical metric for assessing the quality of a firm's Web presence. A measure of usability must not only provide a global rating for a specific Web site, ideally it should also illuminate specific strengths and weaknesses associated with site design. In this paper, we describe a heuristic evaluation procedure for examining the usability of Web sites. The procedure utilizes a comprehensive set of usability guidelines developed by Microsoft. We present the categories and subcategories comprising these guidelines, and discuss the development of an instrument that operationalizes the measurement of usability. The proposed instrument was tested in a heuristic evaluation study where 1,475 users rated multiple Web sites from four different industry sectors: airlines, online bookstores, automobile manufacturers, and car rental agencies. To enhance the external validity of the study, users were asked to assume the role of a consumer or an investor when assessing usability. Empirical results suggest that the evaluation procedure, the instrument, as well as the usability metric exhibit useful properties. Implications of the .ndings for researchers, for Web site designers, and for heuristic evaluation methods in usability testing are offered.
Venkatesh, V., Speier, C., and Morris, M.G. �??User Acceptance Enablers in Individual Decision-Making about Technology: Toward an Integrated Model,�?�?�Decision Sciences?�(33:2), 2002, 297-316. https://doi.org/10.1111/j.1540-5915.2002.tb01646.x
Building on recent unique, yet potentially complementary, approaches to understanding the formation of user perceptions about technology (Venkatesh, 1999; Venkatesh & Speier, 1999), the present work reanalyzes the data from both studies to develop an integrated model of technology acceptance. The integrated model specifically examines the influence of pre-training and training environment interventions (termed user acceptance enablers) to understand how user perceptions are formed prior to system implementation. The model is then further extended and tested using longitudinal data in a field setting. The results indicate that the integrated model emerged as a better predictor of user behavior when compared to the existing models.
Carswell, A.D. and Venkatesh, V. �??Learner Outcomes in an Asynchronous Distance Education Environment,�?�?�International Journal of Human-Computer Studies?�(56:5), 2002, 475-494. https://doi.org/10.1111/j.1540-5915.2002.tb01646.x
This research investigated student outcomes in a web-based distance learning environment characterized by asynchronous electronic communications between student and teacher. We employed two dominant theories--the theory of planned behavior and innovation diffusion theory--to study student reactions to web-based distance education. We hypothesized that student perceptions of the technology are positively related to learning outcomes and intentions to further use the technology, and are negatively related to using alternative, synchronous media in the learning experience. Quantitative and qualitative data were gathered from 540 students via a web-based survey. Partial support was found for the hypotheses. Theoretical and practical implications for human�??computer interaction, distance education and user acceptance are discussed.