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Toward
Pre-prototype User Acceptance Testing of New Information Systems: Implications
for Software Project Management |
F.D.
Davis and V. Venkatesh
IEEE Transactions on Engineering Management,
51,
2004, 31-46.
Errors in requirements specifications have been identified as a major
contributor to costly software project failures. It would be highly
beneficial if information systems developers could verify requirements
by predicting workplace acceptance of a new system based on user
evaluations of its specifications measured during the earliest
stages of the development project, ideally before building a working
prototype. However, conventional wisdom among system developers
asserts that prospective users must have direct hands-on experience
with at least a working prototype of a new system before they can
provide assessments that accurately reflect future usage behavior
after workplace implementation. The present research demonstrates
that this assumption is only partially true. Specifically, it is
true that stable and predictive assessments of a system’s
perceived ease of use should be based on direct behavioral experience
using the system. However, stable and behaviorally predictive measures
of perceived usefulness can be captured from target users who have
received information about a system’s functionality, but
have not had direct hands-on usage experience. This distinction
is key because, compared to ease of use, usefulness is generally
much more strongly linked to future usage intentions and behaviors
in the workplace. Two longitudinal field experiments show that
pre-prototype usefulness measures can closely approximate hands-on
based usefulness measures, and are significantly predictive of
usage intentions and behavior up to six months after workplace
implementation. The present findings open the door toward research
on how user acceptance testing may be done much earlier in the
system development process than has traditionally been the case.
Such pre-prototype user acceptance tests have greater informational
value than their post-prototype counterparts because they are captured
when only a relatively small proportion of project costs have been
incurred and there is greater flexibility to modify a new system’s
design attributes. Implications are discussed for future research
to confirm the robustness of the present findings and to better
understand the practical potential and limitations of pre-prototype
user acceptance testing.
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